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UEFN Freelance Work & QA

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Last year I started getting into UEFN recreationally with my prior knowledge of UE5. After GDC 2024 I found myself working on Road King Tycoon which seg-wayed into a a multitude of contracts, collaborations and investment into the creator space. As of writing this I've contributed to the development of 20+ Fortnite maps in various roles.

Skills I've gained and Improved on:
  • Game Design: Further understanding of popular genres and games to figure how they work and being able to iterate on their design.

  • Rapid Iteration: Having the advantage of prebuilt tools, UEFN maps benefit from fast iterations and turn around times similar to AAA.

  • Level Design: With the faster iteration times I've gotten to make maps for a variety of genres

  • Environment art, VFX and Lighting: I enjoy these skills a lot but with traditional game development I usually find myself with less time and agency to branch into these.

  • Collaboration:  I've worked with so many people online that I'd never have a chance to meet with in person giving me new strengths in leadership and coordination with design teams.

  • Lots of QA knowledge: After playing and making so many Fortnite maps I've accumulated a lot of knowledge of the community and what players want to engage with vs what developers think players want to engage with.

Companies and Individuals I've worked with thus far.
Current
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Neighbor FN
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Zylo7
Ongoing QA
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Creators Corp
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Jakko FN
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Webdevoir
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FN_SLAY3R
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